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<li class="navelem"><a class="el" href="../../d2/d75/namespacecv.html">cv</a></li><li class="navelem"><a class="el" href="../../dc/d06/namespacecv_1_1ovis.html">ovis</a></li><li class="navelem"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html">WindowScene</a></li>  </ul>
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<div class="title">cv::ovis::WindowScene Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span><div class="ingroups"><a class="el" href="../../d2/d17/group__ovis.html">OGRE 3D Visualiser</a></div></div>  </div>
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<p><code>#include &lt;opencv2/ovis.hpp&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a4f8c261fa397b2f8a670646fc1859399"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#a4f8c261fa397b2f8a670646fc1859399">~WindowScene</a> ()</td></tr>
<tr class="separator:a4f8c261fa397b2f8a670646fc1859399"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afe63e98770d4854d8a09f28e04e2b450"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="../../dc/d84/group__core__basic.html#ga894fe0940d40d4d65f008a2ca4e616bd">Rect2d</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#afe63e98770d4854d8a09f28e04e2b450">createCameraEntity</a> (const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;name, <a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a> K, const <a class="el" href="../../dc/d84/group__core__basic.html#ga346f563897249351a34549137c8532a0">Size</a> &amp;imsize, float zFar, <a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a> tvec=<a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>(), <a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a> rot=<a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>(), const <a class="el" href="../../dc/d84/group__core__basic.html#ga599fe92e910c027be274233eccad7beb">Scalar</a> &amp;color=<a class="el" href="../../d1/da0/classcv_1_1Scalar__.html#ac1509a4b8454fe7fe29db069e13a2e6f">Scalar::all</a>(1))=0</td></tr>
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<tr class="memitem:a08fdc90b961da70aaf58cad08a9e97d8"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#a08fdc90b961da70aaf58cad08a9e97d8">createEntity</a> (const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;name, const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;meshname, <a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a> tvec=<a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>(), <a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a> rot=<a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>())=0</td></tr>
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<tr class="memitem:af82c1f760715911452b867263e74291d"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#af82c1f760715911452b867263e74291d">createLightEntity</a> (const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;name, <a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a> tvec=<a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>(), <a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a> rot=<a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>(), const <a class="el" href="../../dc/d84/group__core__basic.html#ga599fe92e910c027be274233eccad7beb">Scalar</a> &amp;diffuseColor=<a class="el" href="../../d1/da0/classcv_1_1Scalar__.html#ac1509a4b8454fe7fe29db069e13a2e6f">Scalar::all</a>(1), const <a class="el" href="../../dc/d84/group__core__basic.html#ga599fe92e910c027be274233eccad7beb">Scalar</a> &amp;specularColor=<a class="el" href="../../d1/da0/classcv_1_1Scalar__.html#ac1509a4b8454fe7fe29db069e13a2e6f">Scalar::all</a>(1))=0</td></tr>
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<tr class="memitem:a3df77148958eb408d7e7d16e30ffc244"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#a3df77148958eb408d7e7d16e30ffc244">fixCameraYawAxis</a> (bool useFixed, <a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a> up=<a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>())=0</td></tr>
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<tr class="memitem:a702d28481809833af04a2aa7829f07f0"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#a702d28481809833af04a2aa7829f07f0">getCameraPose</a> (<a class="el" href="../../dc/d84/group__core__basic.html#gaad17fda1d0f0d1ee069aebb1df2913c0">OutputArray</a> R=<a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>(), <a class="el" href="../../dc/d84/group__core__basic.html#gaad17fda1d0f0d1ee069aebb1df2913c0">OutputArray</a> tvec=<a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>(), bool <a class="el" href="../../d2/de8/group__core__array.html#gad278044679d4ecf20f7622cc151aaaa2">invert</a>=false)=0</td></tr>
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<tr class="memitem:a3b1abc69aacb1ab02746da3f8afd2f89"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#a3b1abc69aacb1ab02746da3f8afd2f89">getCompositorTexture</a> (const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;compname, const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;texname, <a class="el" href="../../dc/d84/group__core__basic.html#gaad17fda1d0f0d1ee069aebb1df2913c0">OutputArray</a> out, int mrtIndex=0)=0</td></tr>
<tr class="separator:a3b1abc69aacb1ab02746da3f8afd2f89"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a81cb7527d30fd23988a6f970fbd8ce65"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#a81cb7527d30fd23988a6f970fbd8ce65">getDepth</a> (<a class="el" href="../../dc/d84/group__core__basic.html#gaad17fda1d0f0d1ee069aebb1df2913c0">OutputArray</a> depth)=0</td></tr>
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<tr class="memitem:a784afcd98c72c847b007a597d99a42a8"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#a784afcd98c72c847b007a597d99a42a8">getEntityAnimations</a> (const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;name, std::vector&lt; <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &gt; &amp;out)=0</td></tr>
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<tr class="memitem:ac3a417aa1ec7864ed4e80f79c2bac56f"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#ac3a417aa1ec7864ed4e80f79c2bac56f">getEntityProperty</a> (const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;name, int prop, <a class="el" href="../../dc/d84/group__core__basic.html#gaad17fda1d0f0d1ee069aebb1df2913c0">OutputArray</a> value)=0</td></tr>
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<tr class="memitem:a3b636ccd004c2b2d84a7d001a9fbfb74"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#a3b636ccd004c2b2d84a7d001a9fbfb74">getScreenshot</a> (<a class="el" href="../../dc/d84/group__core__basic.html#gaad17fda1d0f0d1ee069aebb1df2913c0">OutputArray</a> frame)=0</td></tr>
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<tr class="memitem:a798824edcea2af5e68bbb9feb65aa8bc"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#a798824edcea2af5e68bbb9feb65aa8bc">setCameraPose</a> (<a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a> tvec=<a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>(), <a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a> rot=<a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>(), bool <a class="el" href="../../d2/de8/group__core__array.html#gad278044679d4ecf20f7622cc151aaaa2">invert</a>=false)=0</td></tr>
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<tr class="memitem:a96d28d1cfb421d70b396a26087139f8b"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#a96d28d1cfb421d70b396a26087139f8b">setEntityLookAt</a> (const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;origin, const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;target, <a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a> offset=<a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>())=0</td></tr>
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<tr class="memitem:abc5d20d153b972827eea8ab831e06fd6"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#abc5d20d153b972827eea8ab831e06fd6">setEntityPose</a> (const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;name, <a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a> tvec=<a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>(), <a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a> rot=<a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>(), bool <a class="el" href="../../d2/de8/group__core__array.html#gad278044679d4ecf20f7622cc151aaaa2">invert</a>=false)=0</td></tr>
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<tr class="memitem:a784df6d58dffe66a2d3d84f94f3cc44f"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#a784df6d58dffe66a2d3d84f94f3cc44f">setEntityProperty</a> (const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;name, int prop, const <a class="el" href="../../dc/d84/group__core__basic.html#ga599fe92e910c027be274233eccad7beb">Scalar</a> &amp;value)=0</td></tr>
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<tr class="memitem:ae79be99a9c7f1ddf50687285faa0434f"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#ae79be99a9c7f1ddf50687285faa0434f">setEntityProperty</a> (const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;name, int prop, const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;value, int subEntityIdx=-1)=0</td></tr>
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<tr class="memitem:af64b09bc3720eccdfdeaf13fcc5c8f27"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#af64b09bc3720eccdfdeaf13fcc5c8f27">stopEntityAnimation</a> (const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;name, const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;animname)=0</td></tr>
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<tr class="memitem:a4638fc5a71787684acdd9ffbc1e792df"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#a4638fc5a71787684acdd9ffbc1e792df">update</a> ()=0</td></tr>
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<tr class="memitem:a497cd44c6fe828479baef8f96962bcad"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#a497cd44c6fe828479baef8f96962bcad">updateEntityPose</a> (const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;name, <a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a> tvec=<a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>(), <a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a> rot=<a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>())=0</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A 3D viewport and the associated scene </p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="a4f8c261fa397b2f8a670646fc1859399"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a4f8c261fa397b2f8a670646fc1859399">&#9670;&nbsp;</a></span>~WindowScene()</h2>

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          <td class="memname">virtual cv::ovis::WindowScene::~WindowScene </td>
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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#afe63e98770d4854d8a09f28e04e2b450">&#9670;&nbsp;</a></span>createCameraEntity()</h2>

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          <td class="memname">virtual <a class="el" href="../../dc/d84/group__core__basic.html#ga894fe0940d40d4d65f008a2ca4e616bd">Rect2d</a> cv::ovis::WindowScene::createCameraEntity </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>name</em>, </td>
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          <td class="paramname"><em>K</em>, </td>
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          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga346f563897249351a34549137c8532a0">Size</a> &amp;&#160;</td>
          <td class="paramname"><em>imsize</em>, </td>
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          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>zFar</em>, </td>
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          <td class="paramname"><em>tvec</em> = <code><a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>()</code>, </td>
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          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a>&#160;</td>
          <td class="paramname"><em>rot</em> = <code><a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>()</code>, </td>
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          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga599fe92e910c027be274233eccad7beb">Scalar</a> &amp;&#160;</td>
          <td class="paramname"><em>color</em> = <code><a class="el" href="../../d1/da0/classcv_1_1Scalar__.html#ac1509a4b8454fe7fe29db069e13a2e6f">Scalar::all</a>(1)</code>&#160;</td>
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<p>convenience method to visualize a camera position</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>entity name </td></tr>
    <tr><td class="paramname">K</td><td>intrinsic matrix </td></tr>
    <tr><td class="paramname">imsize</td><td>image size </td></tr>
    <tr><td class="paramname">zFar</td><td>far plane in camera coordinates </td></tr>
    <tr><td class="paramname">rot</td><td><a class="el" href="../../d9/d0c/group__calib3d.html#ga61585db663d9da06b68e70cfbf6a1eac">Rodrigues</a> vector or 3x3 rotation matrix </td></tr>
    <tr><td class="paramname">tvec</td><td>translation </td></tr>
    <tr><td class="paramname">color</td><td>line color </td></tr>
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</dl>
<dl class="section return"><dt>Returns</dt><dd>the extents of the Frustum at far plane, where the top left corner denotes the principal point offset </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a08fdc90b961da70aaf58cad08a9e97d8">&#9670;&nbsp;</a></span>createEntity()</h2>

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          <td class="memname">virtual void cv::ovis::WindowScene::createEntity </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>name</em>, </td>
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          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>meshname</em>, </td>
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          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a>&#160;</td>
          <td class="paramname"><em>tvec</em> = <code><a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>()</code>, </td>
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          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a>&#160;</td>
          <td class="paramname"><em>rot</em> = <code><a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>()</code>&#160;</td>
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<p>place an entity of a mesh in the scene</p>
<p>the mesh needs to be created beforehand. Either programmatically by e.g. <a class="el" href="../../d2/d17/group__ovis.html#gae9f76a970c4762f125957b3541b4ad3f">createPointCloudMesh</a> or by placing an Ogre .mesh file in a resource location. </p><dl class="section see"><dt>See also</dt><dd><a class="el" href="../../d2/d17/group__ovis.html#ga8307b17279db18ca2ec0e5338fa7e64a">addResourceLocation</a> </dd></dl>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>entity name </td></tr>
    <tr><td class="paramname">meshname</td><td>mesh name </td></tr>
    <tr><td class="paramname">rot</td><td><a class="el" href="../../d9/d0c/group__calib3d.html#ga61585db663d9da06b68e70cfbf6a1eac">Rodrigues</a> vector or 3x3 rotation matrix </td></tr>
    <tr><td class="paramname">tvec</td><td>translation </td></tr>
  </table>
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</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#af82c1f760715911452b867263e74291d">&#9670;&nbsp;</a></span>createLightEntity()</h2>

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          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>name</em>, </td>
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          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a>&#160;</td>
          <td class="paramname"><em>tvec</em> = <code><a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>()</code>, </td>
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          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a>&#160;</td>
          <td class="paramname"><em>rot</em> = <code><a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>()</code>, </td>
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          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga599fe92e910c027be274233eccad7beb">Scalar</a> &amp;&#160;</td>
          <td class="paramname"><em>diffuseColor</em> = <code><a class="el" href="../../d1/da0/classcv_1_1Scalar__.html#ac1509a4b8454fe7fe29db069e13a2e6f">Scalar::all</a>(1)</code>, </td>
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          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga599fe92e910c027be274233eccad7beb">Scalar</a> &amp;&#160;</td>
          <td class="paramname"><em>specularColor</em> = <code><a class="el" href="../../d1/da0/classcv_1_1Scalar__.html#ac1509a4b8454fe7fe29db069e13a2e6f">Scalar::all</a>(1)</code>&#160;</td>
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<p>creates a point light in the scene </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>entity name </td></tr>
    <tr><td class="paramname">rot</td><td><a class="el" href="../../d9/d0c/group__calib3d.html#ga61585db663d9da06b68e70cfbf6a1eac">Rodrigues</a> vector or 3x3 rotation matrix </td></tr>
    <tr><td class="paramname">tvec</td><td>translation </td></tr>
    <tr><td class="paramname">diffuseColor</td><td></td></tr>
    <tr><td class="paramname">specularColor</td><td></td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#a3df77148958eb408d7e7d16e30ffc244">&#9670;&nbsp;</a></span>fixCameraYawAxis()</h2>

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          <td class="paramname"><em>useFixed</em>, </td>
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          <td class="paramname"><em>up</em> = <code><a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>()</code>&#160;</td>
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<p>convenience method to force the "up" axis to stay fixed</p>
<p>works with both programmatic changes and SCENE_INTERACTIVE </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">useFixed</td><td>whether to enforce the fixed yaw axis </td></tr>
    <tr><td class="paramname">up</td><td>the axis to be fixed </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a702d28481809833af04a2aa7829f07f0">&#9670;&nbsp;</a></span>getCameraPose()</h2>

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          <td class="memname">virtual void cv::ovis::WindowScene::getCameraPose </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#gaad17fda1d0f0d1ee069aebb1df2913c0">OutputArray</a>&#160;</td>
          <td class="paramname"><em>R</em> = <code><a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>()</code>, </td>
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          <td class="paramname"><em>tvec</em> = <code><a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>()</code>, </td>
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          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>invert</em> = <code>false</code>&#160;</td>
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          <td></td>
          <td>)</td>
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<p>Retrieves the current camera pose </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">R</td><td>3x3 rotation matrix </td></tr>
    <tr><td class="paramname">tvec</td><td>translation vector </td></tr>
    <tr><td class="paramname">invert</td><td>return the inverted pose </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a3b1abc69aacb1ab02746da3f8afd2f89">&#9670;&nbsp;</a></span>getCompositorTexture()</h2>

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          <td class="memname">virtual void cv::ovis::WindowScene::getCompositorTexture </td>
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          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>compname</em>, </td>
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          <td></td>
          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>texname</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#gaad17fda1d0f0d1ee069aebb1df2913c0">OutputArray</a>&#160;</td>
          <td class="paramname"><em>out</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>mrtIndex</em> = <code>0</code>&#160;</td>
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          <td></td>
          <td>)</td>
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<p>read back the texture of an active compositor </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">compname</td><td>name of the compositor </td></tr>
    <tr><td class="paramname">texname</td><td>name of the texture inside the compositor </td></tr>
    <tr><td class="paramname">mrtIndex</td><td>if texture is a MRT, specifies the attachment </td></tr>
    <tr><td class="paramname">out</td><td>the texture contents </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a81cb7527d30fd23988a6f970fbd8ce65">&#9670;&nbsp;</a></span>getDepth()</h2>

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          <td class="memname">virtual void cv::ovis::WindowScene::getDepth </td>
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          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#gaad17fda1d0f0d1ee069aebb1df2913c0">OutputArray</a>&#160;</td>
          <td class="paramname"><em>depth</em></td><td>)</td>
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<p>get the depth for the current frame.</p>
<p>return the per pixel distance to the camera in world units </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a784afcd98c72c847b007a597d99a42a8">&#9670;&nbsp;</a></span>getEntityAnimations()</h2>

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          <td class="memname">virtual void cv::ovis::WindowScene::getEntityAnimations </td>
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          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>name</em>, </td>
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          <td></td>
          <td class="paramtype">std::vector&lt; <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &gt; &amp;&#160;</td>
          <td class="paramname"><em>out</em>&#160;</td>
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<p>get a list of available entity animations </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>entity name </td></tr>
    <tr><td class="paramname">out</td><td>the animation names </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a5147e8bf482a7c290b988d1a15e17cfa">&#9670;&nbsp;</a></span>getEntityPose()</h2>

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          <td class="memname">virtual void cv::ovis::WindowScene::getEntityPose </td>
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          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>name</em>, </td>
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          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#gaad17fda1d0f0d1ee069aebb1df2913c0">OutputArray</a>&#160;</td>
          <td class="paramname"><em>R</em> = <code><a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>()</code>, </td>
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          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#gaad17fda1d0f0d1ee069aebb1df2913c0">OutputArray</a>&#160;</td>
          <td class="paramname"><em>tvec</em> = <code><a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>()</code>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>invert</em> = <code>false</code>&#160;</td>
        </tr>
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          <td></td>
          <td>)</td>
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<p>Retrieves the current pose of an entity </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>entity name </td></tr>
    <tr><td class="paramname">R</td><td>3x3 rotation matrix </td></tr>
    <tr><td class="paramname">tvec</td><td>translation vector </td></tr>
    <tr><td class="paramname">invert</td><td>return the inverted pose </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#ac3a417aa1ec7864ed4e80f79c2bac56f">&#9670;&nbsp;</a></span>getEntityProperty()</h2>

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          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>name</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>prop</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#gaad17fda1d0f0d1ee069aebb1df2913c0">OutputArray</a>&#160;</td>
          <td class="paramname"><em>value</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
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        </tr>
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<p>get the property of an entity </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>entity name </td></tr>
    <tr><td class="paramname">prop</td><td><a class="el" href="../../d2/d17/group__ovis.html#ga2bc1852949fc37d8ae7acf53ba3b19a8">EntityProperty</a> </td></tr>
    <tr><td class="paramname">value</td><td>the value </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a3b636ccd004c2b2d84a7d001a9fbfb74">&#9670;&nbsp;</a></span>getScreenshot()</h2>

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          <td>(</td>
          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#gaad17fda1d0f0d1ee069aebb1df2913c0">OutputArray</a>&#160;</td>
          <td class="paramname"><em>frame</em></td><td>)</td>
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<p>read back the image generated by the last call to <a class="el" href="../../d2/d17/group__ovis.html#ga751950ce23f11ca1d12b0be1f658e4d9">waitKey</a> </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a4cfc8f8d671e0cc37686ff34db0ddaa5">&#9670;&nbsp;</a></span>playEntityAnimation()</h2>

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          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>name</em>, </td>
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          <td></td>
          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>animname</em>, </td>
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          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>loop</em> = <code>true</code>&#160;</td>
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<p>play entity animation </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>entity name </td></tr>
    <tr><td class="paramname">animname</td><td>animation name </td></tr>
    <tr><td class="paramname">loop</td><td>enable or disable animation loop </td></tr>
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="../../d5/d68/classcv_1_1ovis_1_1WindowScene.html#a784afcd98c72c847b007a597d99a42a8">getEntityAnimations</a> </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a29ac46acd9d65da80cb3477a130b5f06">&#9670;&nbsp;</a></span>removeEntity()</h2>

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          <td class="memname">virtual void cv::ovis::WindowScene::removeEntity </td>
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          <td class="paramname"><em>name</em></td><td>)</td>
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<p>remove an entity from the scene </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>entity name </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a176e1f18085d62b2b7b4a52e770e0b0b">&#9670;&nbsp;</a></span>setBackground() <span class="overload">[1/2]</span></h2>

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          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a>&#160;</td>
          <td class="paramname"><em>image</em></td><td>)</td>
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<p>set window background to custom image </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">image</td><td></td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a941fccfb93b57de5923d6682fb2c8620">&#9670;&nbsp;</a></span>setBackground() <span class="overload">[2/2]</span></h2>

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          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga599fe92e910c027be274233eccad7beb">Scalar</a> &amp;&#160;</td>
          <td class="paramname"><em>color</em></td><td>)</td>
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<p>This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a1dec8cc3123d4d37e5ab436ab6d2e62a">&#9670;&nbsp;</a></span>setCameraIntrinsics()</h2>

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          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a>&#160;</td>
          <td class="paramname"><em>K</em>, </td>
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          <td></td>
          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga346f563897249351a34549137c8532a0">Size</a> &amp;&#160;</td>
          <td class="paramname"><em>imsize</em>, </td>
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          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>zNear</em> = <code>-1</code>, </td>
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          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>zFar</em> = <code>-1</code>&#160;</td>
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<p>set intrinsics of the camera</p>
<dl class="params"><dt>Parameters</dt><dd>
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    <tr><td class="paramname">K</td><td>intrinsic matrix or <a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray()</a>. If <a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray()</a> is specified, imsize is ignored and zNear/ zFar can be set separately. </td></tr>
    <tr><td class="paramname">imsize</td><td>image size </td></tr>
    <tr><td class="paramname">zNear</td><td>near clip distance or -1 to keep the current </td></tr>
    <tr><td class="paramname">zFar</td><td>far clip distance or -1 to keep the current </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a20cda38dfceeedbf62a67a2eb649f125">&#9670;&nbsp;</a></span>setCameraLookAt()</h2>

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          <td class="memname">virtual void cv::ovis::WindowScene::setCameraLookAt </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>target</em>, </td>
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          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a>&#160;</td>
          <td class="paramname"><em>offset</em> = <code><a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>()</code>&#160;</td>
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<p>convenience method to orient the camera to a specific entity </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">target</td><td>entity name </td></tr>
    <tr><td class="paramname">offset</td><td>offset from entity centre </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a798824edcea2af5e68bbb9feb65aa8bc">&#9670;&nbsp;</a></span>setCameraPose()</h2>

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          <td class="memname">virtual void cv::ovis::WindowScene::setCameraPose </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a>&#160;</td>
          <td class="paramname"><em>tvec</em> = <code><a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>()</code>, </td>
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          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a>&#160;</td>
          <td class="paramname"><em>rot</em> = <code><a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>()</code>, </td>
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          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>invert</em> = <code>false</code>&#160;</td>
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<p>Sets the current camera pose </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">rot</td><td><a class="el" href="../../d9/d0c/group__calib3d.html#ga61585db663d9da06b68e70cfbf6a1eac">Rodrigues</a> vector or 3x3 rotation matrix </td></tr>
    <tr><td class="paramname">tvec</td><td>translation </td></tr>
    <tr><td class="paramname">invert</td><td>use the inverse of the given pose </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#aaae12c1ffbdaeb8bbd1e8c75512379c3">&#9670;&nbsp;</a></span>setCompositors()</h2>

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          <td class="paramtype">const std::vector&lt; <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &gt; &amp;&#160;</td>
          <td class="paramname"><em>names</em></td><td>)</td>
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<p>enable an ordered chain of full-screen post processing effects</p>
<p>this way you can add distortion or SSAO effects. The effects themselves must be defined inside Ogre .compositor scripts. </p><dl class="section see"><dt>See also</dt><dd><a class="el" href="../../d2/d17/group__ovis.html#ga8307b17279db18ca2ec0e5338fa7e64a">addResourceLocation</a> </dd></dl>
<dl class="params"><dt>Parameters</dt><dd>
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    <tr><td class="paramname">names</td><td>compositor names that will be applied in order of appearance </td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#a96d28d1cfb421d70b396a26087139f8b">&#9670;&nbsp;</a></span>setEntityLookAt()</h2>

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          <td class="memname">virtual void cv::ovis::WindowScene::setEntityLookAt </td>
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          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>origin</em>, </td>
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          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>target</em>, </td>
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          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a>&#160;</td>
          <td class="paramname"><em>offset</em> = <code><a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>()</code>&#160;</td>
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<p>convenience method to orient an entity to a specific entity. If target is an empty string the entity looks at the given offset point </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">origin</td><td>entity to make look at </td></tr>
    <tr><td class="paramname">target</td><td>name of target entity </td></tr>
    <tr><td class="paramname">offset</td><td>offset from entity centre </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#abc5d20d153b972827eea8ab831e06fd6">&#9670;&nbsp;</a></span>setEntityPose()</h2>

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          <td class="memname">virtual void cv::ovis::WindowScene::setEntityPose </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>name</em>, </td>
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          <td class="paramname"><em>tvec</em> = <code><a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>()</code>, </td>
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          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a>&#160;</td>
          <td class="paramname"><em>rot</em> = <code><a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>()</code>, </td>
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          <td class="paramkey"></td>
          <td></td>
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          <td class="paramname"><em>invert</em> = <code>false</code>&#160;</td>
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<p>set entity pose in the world coordinate space. </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>enitity name </td></tr>
    <tr><td class="paramname">rot</td><td><a class="el" href="../../d9/d0c/group__calib3d.html#ga61585db663d9da06b68e70cfbf6a1eac">Rodrigues</a> vector or 3x3 rotation matrix </td></tr>
    <tr><td class="paramname">tvec</td><td>translation </td></tr>
    <tr><td class="paramname">invert</td><td>use the inverse of the given pose </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a784df6d58dffe66a2d3d84f94f3cc44f">&#9670;&nbsp;</a></span>setEntityProperty() <span class="overload">[1/2]</span></h2>

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          <td class="memname">virtual void cv::ovis::WindowScene::setEntityProperty </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
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          <td class="paramname"><em>prop</em>, </td>
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          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga599fe92e910c027be274233eccad7beb">Scalar</a> &amp;&#160;</td>
          <td class="paramname"><em>value</em>&#160;</td>
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<p>set the property of an entity to the given value </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>entity name </td></tr>
    <tr><td class="paramname">prop</td><td><a class="el" href="../../d2/d17/group__ovis.html#ga2bc1852949fc37d8ae7acf53ba3b19a8">EntityProperty</a> </td></tr>
    <tr><td class="paramname">value</td><td>the value </td></tr>
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  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#ae79be99a9c7f1ddf50687285faa0434f">&#9670;&nbsp;</a></span>setEntityProperty() <span class="overload">[2/2]</span></h2>

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          <td class="memname">virtual void cv::ovis::WindowScene::setEntityProperty </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>name</em>, </td>
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          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>prop</em>, </td>
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          <td class="paramkey"></td>
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          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>value</em>, </td>
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          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>subEntityIdx</em> = <code>-1</code>&#160;</td>
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          <td>)</td>
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<p>This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#af64b09bc3720eccdfdeaf13fcc5c8f27">&#9670;&nbsp;</a></span>stopEntityAnimation()</h2>

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          <td class="memname">virtual void cv::ovis::WindowScene::stopEntityAnimation </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>name</em>, </td>
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          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>animname</em>&#160;</td>
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<p>stop entity animation </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>enitity name </td></tr>
    <tr><td class="paramname">animname</td><td>animation name </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a4638fc5a71787684acdd9ffbc1e792df">&#9670;&nbsp;</a></span>update()</h2>

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          <td class="memname">virtual void cv::ovis::WindowScene::update </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<p>render this window, but do not swap buffers. Automatically called by <a class="el" href="../../d2/d17/group__ovis.html#ga751950ce23f11ca1d12b0be1f658e4d9">ovis::waitKey</a> </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a497cd44c6fe828479baef8f96962bcad">&#9670;&nbsp;</a></span>updateEntityPose()</h2>

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          <td>(</td>
          <td class="paramtype">const <a class="el" href="../../dc/d84/group__core__basic.html#ga1f6634802eeadfd7245bc75cf3e216c2">String</a> &amp;&#160;</td>
          <td class="paramname"><em>name</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a>&#160;</td>
          <td class="paramname"><em>tvec</em> = <code><a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>()</code>, </td>
        </tr>
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          <td class="paramtype"><a class="el" href="../../dc/d84/group__core__basic.html#ga353a9de602fe76c709e12074a6f362ba">InputArray</a>&#160;</td>
          <td class="paramname"><em>rot</em> = <code><a class="el" href="../../dc/d84/group__core__basic.html#gad9287b23bba2fed753b36ef561ae7346">noArray</a>()</code>&#160;</td>
        </tr>
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          <td>)</td>
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<p>update entity pose by transformation in the parent coordinate space. (pre-rotation) </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>entity name </td></tr>
    <tr><td class="paramname">rot</td><td><a class="el" href="../../d9/d0c/group__calib3d.html#ga61585db663d9da06b68e70cfbf6a1eac">Rodrigues</a> vector or 3x3 rotation matrix </td></tr>
    <tr><td class="paramname">tvec</td><td>translation </td></tr>
  </table>
  </dd>
</dl>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li>opencv2/<a class="el" href="../../d6/d50/ovis_8hpp.html">ovis.hpp</a></li>
</ul>
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